Psittacus studio
Simple ideas Big adventures
We make mobile games that anyone can pick up and nobody wants to put down. Our first one, Polydocu, turns sudoku into a journey through the jungle.
- Poznan
- where we work
- 1
- game in development
- Mobile
- first, always
First game
Polydocu
The sudoku you know, dressed for an adventure. Clear grids, earn stars, unlock the jungle map and climb the leaderboards, with Poly the parrot keeping score.
Coming soon to iOS and Android.
Explore Polydocu

Studio
How we make games
Four rules we have not yet found a good reason to break.
Simple at the core
One idea, learned in a minute. If a mechanic needs a tutorial page, it is not done yet.
Rich around it
Maps, quests, streaks and seasons: the depth lives around the puzzle, never inside it.
Player-first
No dark patterns, no energy walls designed to frustrate. A game you leave happy comes back tomorrow.
Crafted with care
Hand-tuned animations, readable boards, real sound design. Small team, high bar.
Where this is going
No dates we cannot keep. Four steps, in order, and we are on the second one.
- Done
Studio founded
Psittacus opens in Poznan, with one idea: puzzle games that respect the player.
- Now
Prototype
Polydocu is playable: the core grid, the saga map and Poly are already in.
- Next
Soft launch
A first release in a few countries to tune difficulty, quests and balance.
- Later
Global release
Worldwide on iOS and Android. The waitlist hears about it first.
Join the waitlist
Be the first to play Polydocu. One email when the game launches, maybe two. Nothing else, ever.
Squawk! You are on the list.
Poly is already rehearsing the announcement. Watch your inbox at launch.

